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Feedback on medium stakes assessment

 Miss-en-scene  Editing Use of sound Camera work Todorov (1977) Equilibrium - disruption - new equilibrium Barthes (1977) Engima codes and action codes Levi - Strauss (1958) Binary opposition Cook (1985) Cause and effect, with enigma resolution

Master class revision

Visualisation diagram Storyboard Mind map Mood board Call sheet Images Annotations Colour schemes  Fonts  Logo Box  Navigation bar Box Headers Box Search bar Box Image placeholders  Mood is a series of images to show initial ideas, and can be use for any product. However, a visualisation diagram is a detailed draft with annotation for print products. Camera shots Camera angles Camera movements Characters names Key sounds Scene number Length of scene  Scene content 

Masterclass - quick fire revision

 Disney, Sony, BBC Warp films, Sumo digital, Hatric films Synergy - most efficient methods of marketing to maximise to success of a product through cross promotion. This is normally achieved by horizontal integration  vertical integration - when a company controls production, distribution, exchange  horizontal integration - when a company can promote across different media subsidiaries A joint venture is two companies come together to create a product and is beneficial to both parties E.g. warp films and channel 4, This is England 3 stages of production - Preproduction, production, postproduction  Above the line - billboards, bus wrapping, tv adverts Below the line - social media, direct email, leaflets Social media - review, twitter shoutouts, links on facebook, influencers on instagram Elements of mise-en-scene - setting, costume, lighting, location, colour Camera shots - close up, mid-shot, Long shot, extreme close up Editing techniques - Montage, insert shot, cro...

Starter Tuesday 2nd February - LO4 and LO5 recap - RAJAR

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Q1, Q2, Q3, Q4 - that means the first quarter of the year - data analysis by companies/ research organisation.  Over the years the amount of adults which listen to Live Radio increases from 8% to 28% between 2011 - 2020. I believe the reason for this is because more modern technology has become accessible to everyone therefore the radio will be accessible on more devices instead of just the radio in the car etc.  The highest percentage, 37%, of adults listening to Live Radio is 15-24 year olds. This was in 2016.  Adults over 25 always fall lover than 15-24 year olds. In every year of the graph the over 25s always fall 2% below the 15-24 year olds. The reason for this will be because the younger generation tend to use the more modern technology, such as mobiles, to access things such as radio shows, whenever they want to. However, the older groups may only listen to the radio whilst driving in their car, as they might not know how to access the Live Radio from home. 

LO6 - media effects theory feedback

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  To improve my work, i will make sure that i use media terminology throughout my work. 

Tuesday 19th January - Regulation case studies

 Call of Duty https://www.theguardian.com/commentisfree/2010/nov/09/call-of-duty-black-ops Social media  https://www.bbc.com/future/article/20180104-is-social-media-bad-for-you-the-evidence-and-the-unknowns Peaky blinders https://www.dailymail.co.uk/news/article-6898063/BBCs-hit-drama-Peaky-Blinders-glorifies-violence-promotes-toxic-masculinity.html

LO6 Regulation theory

Livingstone and Lund (2011) Livingstone and Lunt think the needs of a citizen (moral and ethical) are in conflict with the needs of the consumer, because protection can limit freedom. They noticed that regulating media to protect citizens from harmful content can limit freedom of expression.  Key terms: Citizen - a subject of democratic society that has the responsibility to uphold social norms, they also have the right to protect from harm. Consumer - a person that interacts with media products and buys/ purchases media products. Command and Control - The idea those in power such as the government or the watchdog organisation dictating what the public can access, the government control what happens and when. Globalisation - the way in which industry has expanded on a global scale. Public sphere - in where the public can have a place for debate and conversation  Technological convergence - the coming together of digital technologies to provide public services.